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This is where the true heart-pounding tension of the genre shines: Sudden Death, where the first player to destroy a single tower wins the match instantly.
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You are no longer trying to build a massive, complex push to three-crown the enemy; you only need to secure one final, decisive blow.
+Nuking the Tower +
If you enter overtime and the enemy Princess tower is already severely damaged (e.g. If you have any issues with regards to where and how to use [tower rush](https://www.369bigha.com/author/michale0258801/), you can make contact with us at our page. , under 1000 hitpoints), the strategy becomes incredibly simple and terrifying.
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However, if you calculate the math wrong and they destroy your tower with troops before your spells finish theirs, you will lose in incredibly frustrating fashion.
+Do not guess if your fireball will kill the tower; you must know the exact number.Time is your only enemy.If they drop a wizard behind the weak tower, rocket them both. +The Sucker Punch +
This is the perfect moment to execute a devastating 'lane switch' surprise attack.
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While they scramble to react, your surprise attacker can often take the entire healthy tower from 100% to 0% in a matter of seconds, securing the sudden death victory.
+Sudden Death CardThe AdvantageThe MinerCan be placed directly on the weak tower instantly; forces the opponent to predict the exact placement tileThe CloserAllows your surviving troops just 3 seconds of uncontested attacks to secure the final blow; high risk, high reward +Mastering the Nerves +
Take a deep breath when the overtime music starts playing.
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Earn it with a cold, calculating mind.
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