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If this system fails, the game becomes a frustrating, unplayable mess that bleeds players instantly.
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While this conspiracy theory is widespread, the reality is much more mundane and focused entirely on mathematical fairness.
+How You Are Ranked
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Your trophy count is a numerical representation of your skill; win a match, and you take trophies from the loser.
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This is why winning streaks inevitably end in a 'wall' of difficult matches; the system is functioning exactly as intended.
+If you are hovering around 50%, you are in the correct arena for your skill level.Patience is required.You will eventually stabilize.
+The Free-to-Play Dilemma
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The standard Elo system works perfectly for chess because all pieces are equal, but [tower rush](https://xonnon.com/@ernestinehudak?page=about) games feature upgradeable cards.
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The system will try its best to match you with someone who has the same trophies AND a similar tower level.
+Matchmaking FactorWeightCurrent RankAbsolute Highest PriorityKing Level / Card LevelsThe system tries to match levels, but will abandon this check if the queue takes longer than 10 seconds
+True Fairness
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This is why all true esports tournaments and competitive challenges utilize the 'Tournament Standard' ruleset.
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When levels are equalized, the matchmaking system shines, ensuring that the better player almost always wins.
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