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Beatdown is the most visceral, straightforward, and terrifying strategy in the entire arena battler genre.
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This guide will teach you the art of absorbing damage, building the deathball, and crushing the enemy under the weight of your push.
+Trading Health for Elixir
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If you spend 4 elixir defending a 3-elixir Goblin Barrel, you will never accumulate the massive reserves needed to deploy your 8-elixir Golem.
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You are intentionally losing the battle in the first two minutes to guarantee that you win the war in the final minute.
+Stall the game.A single Poison spell will ruin your entire push if they are clumped together.Reset, absorb damage, and wait for the double elixir phase.
+Synergy Behind the Tank
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A Golem or Giant is virtually useless on its own; it will simply be surrounded and killed by cheap skeletons.
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You must build a synergistic support squad that covers every possible defensive response the opponent might have.
+Beatdown TankHow it DiffersThe Golem (8 Elixir)The heaviest, slowest investment; requires the most sacrifice but creates the most unstoppable push when fully supportedThe Giant (5 Elixir)Cheaper and faster, allowing for more aggressive, mid-game pushes and significantly better defensive utility
+Inducing Panic
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This often induces panic, causing them to make desperate, ill-advised attacks that you can easily crush.
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Unleash the behemoth, and claim your three crowns.
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+Here's more information in regards to [tower rush](https://networking.dnake.ma/read-blog/26073_how-to-deal-with-spam-attacks-in-tower-rush.html) take a look at the webpage.
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