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Unlike standard cards, you generally only select one hero per deck, making that choice the most critical decision you will make.
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Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.
+Heavy Melee Commanders +
Their active abilities usually involve a self-heal, a massive temporary shield, or a devastating close-range area attack.
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Once a fully supported bruiser connects with the enemy tower, the game is usually over in a matter of seconds.
+Use dash abilities to connect to the tower instantly.Overwhelm with sheer numbers.Never send the hero in blind. +The Ranged Support Class +
These commanders usually sit safely behind your towers, picking off enemy troops from a massive distance.
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When kept alive, a ranged hero can generate absurd amounts of positive elixir trades over the course of a match.
+PowerTactical UsageCloakingUse to secure the final hit on a critical buildingMinion GenerationCreate an instant counter-push +Choosing Your Leader +
A comfortable player using an off-meta hero will always defeat a confused player using the 'best' character.
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Once you find the leader that clicks with your brain, stick with them and master every single interaction.
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