Add Drafting and Deck Building in Tower Rush

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<br>To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.<br>
<br>You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.<br>
Prioritizing Your Choices
<br>If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.<br>
<br>Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.<br>
Pay attention to the air vs. If you adored this write-up and you would certainly like to obtain even more information pertaining to [tower rush](https://git.wikiofdark.art/glenmcevoy8565) kindly browse through our own page. ground balance.Drafting a building (like a Cannon or Tesla) is usually a very safe choice.Guaranteed damage is invaluable.
Drafting for the Enemy
<br>Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.<br>
<br>If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.<br>
Card PairingWhat to TakeThe GiftFast Attacker vs Slow BuildingIt is a reliable, cheap win conditionGive the HutSpell vs SwarmYou now have the perfect counter to the swarm you just gave themGive the Skeleton Army
Adaptability in the Arena
<br>Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.<br>
<br>Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.<br>