Add Top Clan War Cards in Tower Rush

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<br>To participate effectively in Guild versus Guild (GvG) content, players are usually required to construct four completely unique decks without overlapping any cards.<br>
<br>This article analyzes the absolute best cards to level up specifically for Clan Wars and how to distribute them across your four war decks.<br>
Distributing the Magic
<br>Every deck needs a way to deal with cheap swarms like the Skeleton Army or Goblin Barrel, but you only have one Log, one Zap, and one Snowball.<br>
<br>If you put your max-level Log in your first war deck, but your Zap is only level 9 for your second deck, you will lose the second war match because your Zap won't kill equal-level goblins.<br>
Distribute your heavy spells evenly.Level up the Barbarian Barrel.The Bomber or Fire Spirit can act as a pseudo-spell to clear swarms in your 4th deck.
The Jack of All Trades
<br>The Musketeer is arguably the best, most versatile anti-air unit in the game, but she can only be used in one of your four war battles.<br>
<br>These 'Swiss Army Knife' cards allow you to cover multiple defensive weaknesses with a single card slot, freeing up room for more aggressive synergies.<br>
The StrategyCard Allocation StrategyDeck 1: The 'Main' Ladder DeckUse your absolute best, highest-level cards here to guarantee at least one flawless victory for your clanDeck 4: The 'Leftover' DeckUsually a bizarre, off-meta creation (like a double-spawner deck); rely on confusing the opponent rather than raw stats
The True Test of Mastery
<br>A player with one maxed-out deck and thirty level 1 cards is a liability to their guild in a serious Clan War.<br>
<br>A true champion can win with any hand they are dealt.<br>
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