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The primary choice boils down to a fundamental dichotomy: do you need area-of-effect splash damage, or massive single-target elimination?
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Making the wrong choice will leave a glaring weakness in your roster that experienced opponents will ruthlessly exploit.
+High DPS Defenses
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The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.
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However, their massive, glaring weakness is their extreme vulnerability to cheap, multi-unit swarm cards.
+Have a zap or log ready to clear swarms instantly.Maximize the walking distance.A well-timed zap resets the Inferno Tower's damage ramp-up.
+Clearing the Horde
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Conversely, splash damage buildings, such as the Bomb Tower, are designed to obliterate massive groups of low-hitpoint enemies instantly.
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The trade-off is that these buildings possess incredibly low single-target Damage Per Second (DPS).
+Building StyleBest AgainstBiggest WeaknessTank KillerMelts high health units instantly if unprotectedSkeleton Army, Minion Horde, Goblin GangSwarm SweeperMassive ground swarms, bridge spam, bait decksHeavy tanks, flying units (if ground only)
+The Hybrid Approach and Deck Synergy
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If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.
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Do not be afraid to switch your defensive building if you notice a sudden shift in the daily ladder meta.
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