diff --git a/The-Role-of-RNG-in-Competitive-Tower-Rush-Mechanics.md b/The-Role-of-RNG-in-Competitive-Tower-Rush-Mechanics.md new file mode 100644 index 0000000..477bcec --- /dev/null +++ b/The-Role-of-RNG-in-Competitive-Tower-Rush-Mechanics.md @@ -0,0 +1,13 @@ +
Random Number Generation, or RNG, is a highly debated topic in almost every competitive video game genre.
+
In the context of lane-pushing arena battlers, RNG is typically minimized compared to card games or auto-battlers.
+Starting Hands and Card Rotation +
Your starting hand is entirely random, which can immediately put you at a massive disadvantage against an aggressive opening.
+
Once the initial hand is played, the rotation becomes fixed, and pure skill and memory take over.
+Make the best play available with what you have.Know what they are holding.Some RNG is healthy for the game. +The Unpredictable AI +
Another subtle layer of RNG comes from the slight inconsistencies in how the game's AI handles pathfinding.
+
To counter this, veterans always place defensive buildings in exactly the same specific tiles to guarantee consistent pulls.
+Genre TypeLevel of LuckAuto-BattlersExtremely High - Relies entirely on shop rolls and item dropsStandard [Tower Rush](http://58.65.162.118:3000/johnetteastudi)Highly skill-dependent after the first 30 seconds +Embracing the Chaos +
Getting angry at a bad starting hand only causes you to make further mistakes and lose the match entirely.
+
Over the course of a thousand games, the luck factor completely evens out for everyone.
\ No newline at end of file