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To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.
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This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.
+The Golden Rules of Picking
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If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.
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If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
+Don't get caught defenseless.Stability is key.Spells win draft games.
+Drafting for the Enemy
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Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.
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If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
+Draft ChoiceYour SelectionThe GiftHog Rider vs. For more info about [tower rush](https://dev.kiramtech.com/susannahshedde/susannah2006/wiki/How-to-Coach-and-Teach-Beginners-in-Tower-Rush) have a look at the web site. Barbarian HutIt is a reliable, cheap win conditionGive the HutSpell vs SwarmYou now have the perfect counter to the swarm you just gave themGive the Skeleton Army
+Playing the Hand You're Dealt
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The winner of a draft match is the player who can identify their bizarre new win condition fastest.
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Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.
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