Add Tracking Elixir in Tower Rush
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<br>It is not perfect spell timing, it is not deep deck-building knowledge, and it is not lightning-fast reflexes.<br>
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<br>This article will break down exactly why counting elixir is mandatory and how you can train your brain to do it automatically.<br>
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Knowing When to Strike
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<br>However, if you launch that exact same 8-elixir push when you know the opponent has only 2 elixir, it is mathematically impossible for them to stop it.<br>
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<br>You create an advantage by making positive defensive trades (e.g., using a 3-elixir Arrows to kill a 5-elixir Minion Horde).<br>
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If they have 4 elixir, your tower is safe from a 6-elixir Rocket for at least 6 seconds.If they are at zero, they cannot immediately punish your 6-elixir Elixir Collector investment.If you know they have zero elixir, you don't need to spend 4 elixir to defend a dying 1-elixir skeleton.
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Practicing the Count
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<br>Tracking a constantly shifting number in your head while managing complex micro-interactions on the screen is incredibly difficult for beginners.<br>
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<br>As you get comfortable with this broad tracking, start actually doing the math: "They started at 10, played a Golem (8), so they are at 2, plus two seconds of generation, they are at 3."<br>
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Time PeriodThe MathHow Hard it is to CountSingle Elixir (First 2 Minutes)1 Elixir every 2.8 secondsEasy to Moderate; plenty of time to calculate trades and track generation in your headDouble Elixir (Final Minute)1 Elixir every 1. If you loved this article and you simply would like to collect more info about [tower rush](https://aws-poc.xpresso.ai/gitlab/levihuman2959) nicely visit our webpage. 4 secondsExtremely Difficult; the math changes so fast you must rely on instinct and 'feel' rather than raw numbers
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Mastering the Economy
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<br>Stop staring at the flashy animations and start focusing on the math.<br>
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<br>When you perfectly predict an opponent's inability to defend your push based purely on your mental calculation, you will feel invincible.<br>
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