Unlike standard cards, you generally only select one hero per deck, making that choice the most critical decision you will make.
Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.
Heavy Melee Commanders
Their active abilities usually involve a self-heal, a massive temporary shield, or a devastating close-range area attack.
Once a fully supported bruiser connects with the enemy tower, the game is usually over in a matter of seconds.
Use dash abilities to connect to the tower instantly.Overwhelm with sheer numbers.Never send the hero in blind.
The Ranged Support Class
These commanders usually sit safely behind your towers, picking off enemy troops from a massive distance.
When kept alive, a ranged hero can generate absurd amounts of positive elixir trades over the course of a match.
PowerTactical UsageCloakingUse to secure the final hit on a critical buildingMinion GenerationCreate an instant counter-push
Choosing Your Leader
A comfortable player using an off-meta hero will always defeat a confused player using the 'best' character.
Once you find the leader that clicks with your brain, stick with them and master every single interaction.
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