Add The Best Hero Classes to Lead Your Tower Rush Army
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<br>Unlike standard cards, you generally only select one hero per deck, making that choice the most critical decision you will make.<br>
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<br>Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.<br>
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Heavy Melee Commanders
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<br>Their active abilities usually involve a self-heal, a massive temporary shield, or a devastating close-range area attack.<br>
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<br>Once a fully supported bruiser connects with the enemy tower, the game is usually over in a matter of seconds.<br>
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Use dash abilities to connect to the tower instantly.Overwhelm with sheer numbers.Never send the hero in blind.
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The Ranged Support Class
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<br>These commanders usually sit safely behind your towers, picking off enemy troops from a massive distance.<br>
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<br>When kept alive, a ranged hero can generate absurd amounts of positive elixir trades over the course of a match.<br>
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PowerTactical UsageCloakingUse to secure the final hit on a critical buildingMinion GenerationCreate an instant counter-push
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Choosing Your Leader
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<br>A comfortable player using an off-meta hero will always defeat a confused player using the 'best' character.<br>
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<br>Once you find the leader that clicks with your brain, stick with them and master every single interaction.<br>
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