It is incredibly satisfying to see the damage numbers of your favorite troop increase, knowing it will hit the enemy tower slightly harder.
The level of your King Tower dictates the maximum hitpoints and the damage-per-second of all three of your defensive structures (the two Princess towers and the central King tower).
Why the Numbers Matter
For example, a level 11 Princess tower might require three shots to kill a level 11 Goblin.
This invisible tax applies to every single swarm unit the opponent plays; your towers simply cannot clear them fast enough to prevent damage.
If you are underleveled, you MUST play perfectly.Spend your excess gold on leveling level 1 cards to level 6.The King Tower damage also increases.
Winning Before the Match Begins
This often induces a sense of 'ladder anxiety' in the opponent, causing them to play overly aggressively to try and overcome the mathematical deficit, leading to fatal mistakes.
You know that your towers can absorb a few extra hits from a stray Miner or a predictive Fireball without crumbling.
Tower Level InteractionFair MatchThe RealityDefending a lone Furnace Fire SpiritThe Princess tower kills the spirit in one shot before it jumps, taking zero damageThe Princess tower leaves the spirit with 1 HP, allowing it to jump and deal 200+ splash damage to the towerDefending an equal-level Minion HordeTowers kill each Minion in 3 shots, minimizing the total swarm damage takenTowers require 4 shots per Minion, allowing the Horde to easily destroy the entire tower if unsupported
Building the Base
A max-level deck is useless if it is defending a fragile, paper-thin tower.
When a match comes down to a 50-hitpoint tiebreaker in overtime, you will be thankful for that extra level.
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